---
title: "LLMs of Catan — paper by Martinenghi et al. (2024)"
description: "They vary prompt design, including example-based versus definition-based task framing and the order… 58 references, cited by 4 papers here."
authors: ["Andrea Martinenghi", "Gregor Donabauer", "Simona Amenta", "Sathya Bursic", "Mathyas Giudici", "Udo Kruschwitz", "Franca Garzotto", "Dimitri Ognibene"]
year: 2024
venue: "Proceedings of the 10th Workshop on Games and Natural Language Processing @ LREC-COLING 2024"
source: "https://aclanthology.org/2024.games-1.12/"
licence: "CC BY-NC 4.0 (ELRA, LREC proceedings)"
licence_url: "https://creativecommons.org/licenses/by-nc/4.0/"
summary_licence: "Elamur Cosmic License"
canonical: "https://research.elamur.ai/free/en/papers/martinenghi-2024-llms-catan-exploring-pragmatic-capabilities/"
---
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# LLMs of Catan: Exploring Pragmatic Capabilities of Generative Chatbots Through Prediction and Classification of Dialogue Acts in Boardgames' Multi-party Dialogues

**Authors:** Andrea Martinenghi, Gregor Donabauer, Simona Amenta, Sathya Bursic, Mathyas Giudici, [Udo Kruschwitz](https://md.research.elamur.ai/free/en/authors/udo-kruschwitz/), Franca Garzotto and Dimitri Ognibene · **Year:** 2024 · **Venue:** Proceedings of the 10th Workshop on Games and Natural Language Processing @ LREC-COLING 2024 · **Publisher:** [European Language Resources Association (ELRA)](https://md.research.elamur.ai/free/en/publishers/european-language-resources-association-elra/) · **Licence:** [CC BY-NC 4.0 (ELRA, LREC proceedings)](https://creativecommons.org/licenses/by-nc/4.0/)

**Links:** [Publisher's page](https://aclanthology.org/2024.games-1.12/) · [PDF](https://aclanthology.org/2024.games-1.12.pdf) · [OpenAlex](https://openalex.org/W7131801413)

**Citations:** 0 citations (OpenAlex, 2026-10-14) · [4](https://md.research.elamur.ai/free/en/papers/martinenghi-2024-llms-catan-exploring-pragmatic-capabilities/cited-by/) in our library, of the 149,439 papers whose bibliographies we read

## Summary
The paper asks how well general-purpose generative chatbots, mainly ChatGPT, understand the pragmatics of group conversation. It focuses on dialogue acts (DAs) in multi-party chat, where systems must also track who is speaking, turn-taking and parallel threads. Since most chatbots are tuned on two-party exchanges, the multi-party setting also tests whether their dialogue skills transfer. The authors use STAC, a corpus of player chats from online Settlers of Catan games. They run zero-shot and few-shot prompting for two tasks: labelling the DA of an utterance and forecasting the DA of the next turn. They vary prompt design, including example-based versus definition-based task framing and the order in which information appears. They also try adding statistics on typical DA sequences, and they ask the model to predict the next utterance's wording together with its act. For some DA types, ChatGPT performs on par with baselines trained from scratch, but it also shows biases and clear limits. The work matters for building chatbots that join group conversations cheaply, without full training or fine-tuning. Code and detailed results are released.

## Key points
- Data: STAC, built on the Settlers corpus of Catan chats. Settlers was the first multi-party dataset annotated for discourse parsing and was the only one until Molweni appeared.
- Two tasks are studied in zero- and few-shot regimes: classifying the current DA and predicting the upcoming one.
- Prompt factors tested:
  - framing the task through examples versus formal descriptions,
  - the order of information in the prompt,
  - adding DA-sequence statistics,
  - jointly generating the next utterance's text and its DA.
- Main result: ChatGPT keeps pace with from-scratch baselines on certain DA types, but it exhibits label biases and other weaknesses.
- Theoretical grounding: speech act theory (Austin, Searle, Grice, Strawson), including Bach & Harnish's four illocutionary classes (constatives, directives, commissives, acknowledgments). Code is at github.com/DimNeuroLab/llmGrounding.

## Interesting ideas
- Define a labelling task mainly through worked examples rather than abstract category definitions, and treat example order as an experimental variable, because LLM output shifts with presentation order.
- Treat dialogue acts as a sequence: predict the next act and inject prior statistics about which acts usually follow which.
- Have the model produce the next utterance and its act together, then check whether the generated wording actually fits the stated act.
- Use game chat logs, where the game engine records events alongside messages, to tie utterances to concrete extra-linguistic context and players' strategic goals.
- Report results per dialogue-act type against a from-scratch baseline instead of a single aggregate score, so that strengths and biases toward specific labels become visible.

## For Mova

How these ideas could serve Mova, our small open language model — its files, stages and tests:

- **I1** (learn): When an LLM teacher tier produces silver speech-act labels, compare example-based and definition-based prompts and shuffle example order as a control. Labels that change under shuffling should be flagged as unreliable.
- **I2** (frames): The speech-act component in prag could combine its per-utterance decision with a transition prior over preceding acts. The explanation could then cite both the cue and the dialogue context.
- **I3** (back): After generating text from a meaning graph with an intended speech act, run the generated sentence back through the act classifier. A mismatch signals a generation error.
- **I4** (world): Game-like corpora with logged state changes could serve as test beds for aligning described events and holdings, such as trades of resources, with the world model built from the text.
- **I5** (learn): Evaluate the speech-act and frame components per class against a trained baseline, which exposes systematic label preferences that a global accuracy figure would hide.

*Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.*

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## Cite

Cite as: Andrea Martinenghi, Gregor Donabauer, Simona Amenta, Sathya Bursic, Mathyas Giudici, Udo Kruschwitz, Franca Garzotto and Dimitri Ognibene. 2024. LLMs of Catan: Exploring Pragmatic Capabilities of Generative Chatbots Through Prediction and Classification of Dialogue Acts in Boardgames' Multi-party Dialogues. Proceedings of the 10th Workshop on Games and Natural Language Processing @ LREC-COLING 2024.

The paper itself, not this page. BibTeX from the library's record of the work.

```bibtex
@inproceedings{martinenghi2024llms,
  title = {{LLMs of Catan: Exploring Pragmatic Capabilities of Generative Chatbots Through Prediction and Classification of Dialogue Acts in Boardgames' Multi-party Dialogues}},
  author = {Andrea Martinenghi, Gregor Donabauer, Simona Amenta, Sathya Bursic, Mathyas Giudici, Udo Kruschwitz, Franca Garzotto and Dimitri Ognibene},
  booktitle = {Proceedings of the 10th Workshop on Games and Natural Language Processing @ LREC-COLING 2024},
  year = {2024},
  doi = {10.63317/5ecukgse9ofw},
  url = {https://doi.org/10.63317/5ecukgse9ofw}
}
```

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*Updated 2 November 2026*
