---
title: "Direct Voxel Grid Optimization — paper by Sun et al. (2021)"
description: "This paper (DVGO) shows that a radiance field can be learned from scratch in about a quarter of an… 72 references, cited by 77 papers here."
authors: ["Cheng Sun", "Min Sun", "Hwann-Tzong Chen"]
year: 2021
venue: "arXiv:2111.11215"
source: "https://arxiv.org/abs/2111.11215"
doi: "10.48550/arxiv.2111.11215"
arxiv: "2111.11215"
licence: "arXiv — non-exclusive license to distribute"
licence_url: "http://arxiv.org/licenses/nonexclusive-distrib/1.0/"
summary_licence: "Elamur Cosmic License"
canonical: "https://research.elamur.ai/free/en/papers/sun-2021-direct-voxel-grid-optimization-super/"
---
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# Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction

**Authors:** Cheng Sun, [Min Sun](https://md.research.elamur.ai/free/en/authors/min-sun/) and Hwann-Tzong Chen · **Year:** 2021 · **Venue:** [arXiv:2111.11215](https://md.research.elamur.ai/free/en/venues/ieee-computer-society-conference-on-computer-vision-and-pattern-recognition/) ([IEEE Computer Society Conference on Computer Vision and Pattern Recognition 2021](https://md.research.elamur.ai/free/en/venues/ieee-computer-society-conference-on-computer-vision-and-pattern-recognition/2021/)) · **Publisher:** [Institute of Electrical and Electronics Engineers](https://md.research.elamur.ai/free/en/publishers/institute-of-electrical-and-electronics-engineers/) · **Licence:** [arXiv — non-exclusive license to distribute](http://arxiv.org/licenses/nonexclusive-distrib/1.0/)

**Links:** [Publisher's page](https://arxiv.org/abs/2111.11215) · [PDF](https://arxiv.org/pdf/2111.11215) · [DOI 10.48550/arxiv.2111.11215](https://doi.org/10.48550/arxiv.2111.11215) · [arXiv 2111.11215](https://arxiv.org/abs/2111.11215) · [OpenAlex](https://openalex.org/W3215589927)

**Citations:** 939 citations (OpenAlex, 2026-10-14) · [77](https://md.research.elamur.ai/free/en/papers/sun-2021-direct-voxel-grid-optimization-super/cited-by/) in our library, of the 149,439 papers whose bibliographies we read

## Summary
NeRF-style novel view synthesis gives high-quality renderings from posed photographs, but fitting a single scene usually takes hours or days of GPU time. This paper (DVGO) shows that a radiance field can be learned from scratch in about a quarter of an hour on one GPU while reaching NeRF-level quality. Instead of hiding geometry inside an MLP, the authors store volume density directly in a dense voxel grid. Color comes from a second grid of features, decoded by a small MLP. Two ingredients make this explicit approach work. First, raw grid values are interpolated trilinearly and only then passed through the activation, which lets a single cell express a sharp surface, so a coarse grid is enough. Second, the optimization is regularized so it does not fill empty space with "cloud": densities start near zero, and voxels seen by few cameras get smaller learning rates. Training proceeds from coarse geometry to fine detail. On five inward-facing benchmarks the method matches or beats NeRF, making per-scene reconstruction practical.

## Key points
- Training time drops from about 10–20 hours (NeRF) to about 15 minutes on a single NVIDIA RTX 2080 Ti, roughly two orders of magnitude faster. Rendering is about 45× faster than NeRF.
- On the Lego scene the model reaches 23.64 PSNR after 2.33 min, 32.72 after 5.07 min and 34.22 after 13.72 min.
- A density grid of about 160³ voxels is enough. Earlier voxel-based methods needed 512³–1300³ for comparable quality.
- No cross-scene pretraining, external MVS depth, or conversion from a pre-trained NeRF is required. Each scene is optimized directly.
- The pipeline has four parts:
  - automatic search for a tight bounding box;
  - free-space skipping;
  - a coarse geometry stage;
  - a fine stage for detail and view-dependent effects.
- Code is released as DirectVoxGO.

## Interesting ideas
- **Activate after interpolating, not before.** Interpolating raw (pre-activation) values and applying the nonlinearity afterwards gives much sharper boundaries than interpolating already-activated outputs. This trick applies to any discretized field or lookup table that feeds a nonlinearity.
- **Scale learning rates by evidence.** Parameters supported by few observations (here, voxels visible from few views) receive smaller learning rates, so they do not overfit a handful of samples. The same principle could help any sparse, explicitly parameterized model where coverage is uneven.
- **Initialize to "empty".** Starting densities near zero keeps the solution from being biased toward regions close to the cameras. Choosing a neutral initial state is a cheap way to steer an explicit optimization away from degenerate solutions.
- **Explicit structure where it matters, small networks elsewhere.** A plain grid handles geometry for speed, while a feature grid plus a shallow MLP handles the harder appearance modeling. This hybrid balances speed and expressiveness without a deep network.
- **Coarse-to-fine with a tight bounding box.** First locating the region of interest and allocating resolution only inside it saves memory and compute. This design generalizes to many reconstruction or search problems.

*Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.*

## Institutions

- [National Tsing Hua University](https://md.research.elamur.ai/free/en/universities/national-tsing-hua-university/) — University, Hsinchu, Taiwan · 10 works · 1,850 citations
- [Asus](https://md.research.elamur.ai/free/en/companies/asus/) — Company, Taipei, Taiwan · 3 works · 2,674 citations

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## Cite

Cite as: Cheng Sun, Min Sun and Hwann-Tzong Chen. 2021. Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction. arXiv:2111.11215.

The paper itself, not this page. BibTeX from the library's record of the work.

```bibtex
@misc{sun2021direct,
  title = {{Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction}},
  author = {Cheng Sun, Min Sun and Hwann-Tzong Chen},
  year = {2021},
  doi = {10.48550/arxiv.2111.11215},
  eprint = {2111.11215},
  archivePrefix = {arXiv},
  url = {https://doi.org/10.48550/arxiv.2111.11215}
}
```

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## References

72 references, 1 of them with a card of ours. ↗ leads to the work, «find» searches for one we have no id for yet.

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71. Xiuming Zhang, Pratul P. Srinivasan, Boyang Deng, Paul E. Debevec, William T. Freeman, and Jonathan T. Barron. Nerfactor: Neural factorization of shape and reflectance under an unknown illumination. arxiv CS.CV 2106.01970, 2021. 2 [find](https://scholar.google.com/scholar?q=Xiuming+Zhang%2C+Pratul+P%2E+Srinivasan%2C+Boyang+Deng%2C+Paul+E%2E+Debevec%2C+William+T%2E+Freeman%2C+and+Jonathan+T%2E+Barron%2E+Nerfactor%3A+Neural+factorization+of+shape+and+reflectance+under+an+unknown+illumination%2E+a)
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*Updated 2 November 2026*
